House Rules


Sometimes the rules in our games are very flexible, allowing for great character moments one session and a long discussion out of game the next trying to figure out why rules are the way they are. This campaign, to put it simply, will live and die by the Core Rules, focusing on consistency and balanced play.

To this end, a couple of things have been decided on. Players cannot go to the SRD and just choose anything they want willy-nilly, and some classes may be more difficult to play as a result of this focus on the rules. Take this into account when choosing what to play as the game will still be character driven. There are now less options, but that doesn’t mean two half-orc barbarians are the same.


there are exceptions to every rule. if you have an idea that you want to see come alive but does not follow the guidelines presented here, talk with me. there’s the possibility of coming to a solution if you desire to do something unique

A Simpler D&D

only the Core Rulebook, Advanced Player’s Guide, and Advanced Class Guide are allowed for character creation and rules. do not reference other books except for rules clarification. if only using the SRD you must make sure any feats, abilities, etc. gained are only with those two books. for reference with the SRD

Ability Checks

D20 + Ability Score rather than D20 + Ability Mod

Action Point System

click here for further information on action points

Armor Class

meet or beat

Banned Rules

feat – Leadership


only core races are allowed

core, base, and hybrid classes are allowed

only archetypes found in the Advanced Player’s Guide or Advanced Class Guide are allowed. for reference with the SRD

characters must have at least one rank in the Profession _________ skill

all classes get the Perception skill as a class skill

character sheets must be through Obsidian

absolutely no restructuring of your character without following the rules found in the Core Rulebook


if a player is caught cheating, permanent penalties may be given, loss of character, or kicked out of game

cheating includes looking up stats of monsters, changing the build on your character, lying about what you purchase/have on your character in terms of equipment and gold, taking feats or other abilities that you are not qualified for, and plenty of other things. you know cheating is immoral, if you are here to bend the rules to make sure you “win” D&D we don’t want you here


if a player misses a check because of a distraction it is treated as if the player rolled a natural 1 (pending circumstances)


any character can hold her breath for a number of rounds equal to twice her Constitution score. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. after this period of time, the character must make a DC 20 Constitution check every round in order to continue holding her breath. each round, the DC increases by 1. (remember, Ability checks now use your Ability Score rather than your Ability mod)

when the character finally fails her Constitution check, she begins to drown. she receives one round to recover, the DC increasing by one. if she fails to recover after one round, in the second round she falls unconscious. in the following round, she drops to 0 hit points, and in the fourth she drops to –1 hit points and is dying. in the fifth round, she drowns.


this campaign will be run without experience points


if you roll a natural 1 on an attack, roll another attack. if you do not beat the enemy’s AC, you critically fumble

Health Points

max at 1st level; levels after are [(roll + max) / 2]

try not to share your character’s HP with other players


a gold amount equal to 1.2x the cost of material components can be used in place of material components for spells that require such.

0 – level spells, or cantrips, are no longer infinite. much like D&D 3.5, cantrips can only be cast a set amount per day as listed here

One Minute Rule

if we cannot find how something works in a minute’s time, the GM will make a ruling for the session to prevent delays.


resurrections are hard incredibly difficult to perform. it is also very difficult to find someone who can perform one. that being said, there are individuals who can use the spell resurrection, but at a cost (under review)

the soul must be present in order to resurrect the individual, otherwise there are complications. Use of spells like Create Soul Gem, Trap the Soul, or Soul Bind will be useful, otherwise one can journey to save the soul.

gold is required when paying for a resurrection

stats will drop from the physical duress incurred from death

Skill Checks vs Other Players

all skills can be used against another player if applicable. for example, player A wants to hide from player B, so that will be a A’s Stealth check versus B’s Perception check.

likewise, diplomatic checks can now be used against other players. Bluff versus Sense Motive and other combinations will now work against a player character. this will work as a combination of what was said, what the player has shown the GM of the character, and each character’s alignment. if either character is acting outside of their alignment, it will sway the direction of the overall check by giving bonuses.

by doing this, it will reward players who build a more charismatic character by showcasing their abilities against the other player characters much like a fighter or intelligence-based character would. it should also break a little bit of the meta-game while also pushing players out of their comfort zones by making them think on their feet.

all this is to say that to ensure you receive the greatest bonus versus checks like that, you must role-play your character well for the GM to gauge the bonuses

Threat Range & Crits

sometimes your threat range is greater than 20. that is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. any attack roll that doesn’t result in a hit is not a threat

House Rules

Snowbrook Zassimick Zassimick